What is the difference between dithering and gray scaling




















Find centralized, trusted content and collaborate around the technologies you use most. Connect and share knowledge within a single location that is structured and easy to search. Yes, the one is grayscale, e. EDIT: Convert grayscale to binary. Directly converting color images like RGB to binary is not that easy, because you have to handle every color channel within the image seperatly. Converting to binary is done using a ceratin threshold. There are several thresholding algorithm out there, but maybe the most common is Otsu.

You can find it here Thresholding by Otsu. A binary image could be an image where pixels are only either red or blue. A binary image has only two values for each pixel, 0 and 1 corresponding to black and white or vice versa. A gray scale image has a certain number probably 8 bits of information per pixel, hence, possible grey values. Of course, a grey scale image has a binary representation, but the smallest size of information is not a bit, so we don't call it a binary image.

If you're not using Matlab, the idea of binarization is explained on that page as well. It's not difficult to port, it boils down to comparing every pixel to a threshold value. Gray image represent by black and white shades or combination of levels for e.

A binary image is one that consists of pixels that can have one of exactly two colors, usually black and white. It is also called bi-level or two-level. A gray scale image is a kind of black and white or gray monochrome are composed exclusively of shades of gray. As you can imagine, a maximum decomposition provides a brighter grayscale image, while a minimum decomposition provides a darker one.

Finally, we reach the fastest computational method for grayscale reduction - using data from a single color channel. Unlike all the methods mentioned so far, this method requires no calcuations.

All it does is pick a single channel and make that the grayscale value, as in:. CCDs in digital cameras are comprised of a grid of red, green, and blue sensors, and rather than perform the necessary math to convert RGB values to gray ones, they simply grab a single channel green, for the reasons mentioned in Method 2 - human eye correction and call that the grayscale one. Instead, shoot everything in color and then perform the grayscale conversion later, using whatever method leads to the best result.

It is difficult to predict the results of this method of grayscale conversion. As such, it is usually reserved for artistic effect. Method 6, which I wrote from scratch for this project, allows the user to specify how many shades of gray the resulting image will use.

Any value between 2 and is accepted; 2 results in a black-and-white image, while gives you an image identical to Method 1 above. This project only uses 8-bit color channels, but for 16 or bit grayscale images and their resulting 65, and 16,, maximums this code would work just fine.

The algorithm works by selecting X of gray values, equally spread inclusively between zero luminance - black - and full luminance - white. The above image uses four shades of gray. Here is another example, using sixteen shades of gray:. I enjoy the artistic possibilities of this algorithm. The attached source code renders all grayscale images in real-time, so for a better understanding of this algorithm, load up the sample code and rapidly scroll between different numbers of gray shades.

Method 7 - Custom of gray shades with dithering in this example, horizontal error-diffusion dithering. This image also uses only four shades of gray black, dark gray, light gray, white , but it distributes those shades using error-diffusion dithering. Our final algorithm is perhaps the strangest one of all. Like the previous method, it allows the user to specify any value in the [2,] range, and the algorithm will automatically calculate the best spread of grayscale values for that range.

However, this algorithm also adds full dithering support. What is dithering, you ask? In image processing, dithering uses optical illusions to make an image look more colorful than than it actually is. Dithering algorithms work by interspersing whatever colors are available into new patterns - ordered or random - that fool the human eye into perceiving more colors than are actually present.

If that makes no sense, take a look at this gallery of dithered images. There are many different dithering algorithms. The one I provide here is one of the simplest error-diffusion mechanisms: a one-dimensional diffusion that bleeds color conversion errors from left to right. Here is a side-by-side comparison:. As a final example, here is a color grayscale image with full dithering, followed by a side-by-side comparison with the non-dithered version.

As the number of shades of gray in an image increases, dithering artifacts become less and less noticeable. Can you tell which side of the second image is dithered and which is not? Simply open the Grayscale. It has all the gory details, with comments. Unfortunately, the only way to really demonstrate all these grayscale techniques is by showing many examples! I converted this nice example to Haskell as part of an multidimensional array programming tutorial. The result is pleasingly concise and parallel.

It is free and fun to use :. I used the luminosity method to get a gray value for each pixel, then the Floyd — Steinberg dithering algorithm. Since the colors on paper were either 1 or 0, the Floyd — Steinberg dithering made a big difference to the outcome in making the image look like shades of gray. The algorithm achieves dithering using error diffusion, meaning it pushes adds the residual quantization error of a pixel onto its neighboring pixels, to be dealt with later.

In the final step, if the pixel value was below 0. The results: Images looked extremely similar to Images produced by PostScript on the same printer. I have images that I need to analyze. I intend to apply an OCR or text reader to the image. I will also be doing image comparisons to detect the degree of changes. These images are not random. They are usually have small color variation and have high contrasts and sometimes text. The image might include a company logo, but nothing more complex.

I saw that weighted averages of RGB color are applied sometimes in converting to grey tone. I was thinking that there may be a specific optimal weight average I could apply when transforming the image to a grey tone that would assist my analysis. My only thought is to write a test program that plods through a combination of weights to find what works best.

I welcome any thoughts on alternative approached or articles that may help. I am working on grayscale image encryption, decryption task but suddenly I noticed that Grayscale image cannot be retrieved after it converted to binary.



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